Dark World Campaign

To the mountains

In the middle of the night The Corruptor set upon Fallcrest. Rain fell in sheets as the heroes dashed to the aid of Captain Blackwell and the Fallcrestian Militia forces. After fighting their way through a street riddled with zombie soldiers they found the entire Militia dessimated in the street, their bodies tangled and torn as if by some massive, supernatural force. Forging on they located the Mayor’s manor home. Inside they could hear screaming and shouting. Carrion made quick work of the doors after convincing Valanna, reluctantly, to give up her lock picks so he might do the task.

Slipping inside however was another matter. Stumbling on a creeking, uprooted floor plank the devilish rogue knocked free a vase. The shatter was enough to draw the attentions of a massive Flesh Golem, comprised, partially, by the Major himself.

The ensuing fight was brutal, with Balthasar suffering several massive hits from the ham like fists of the monstrosity, however, good eventually triumphed. Charging the stairs they smashed through the main doors of the throne room only to find Blackwell, badly injured, struggling against the Corruptor. The Heroes charged headlong into the fray. The Demi-God was not about to lay down and die, after several rounds of brutal combat he cast one last spell, Frostburn, an area burst on himself. Valanna and Carrion were both killed by the deadly assault. Only Balthasar’s impressive fortitude kept him breathing.

Bleeding from several wounds and suffering greatly from the pain of their combat Blackwell and Balthasar charged back to the Heroes’ home, Valanna and Carrion set upon their shoulders. They arrived to find a scene far more horrible than they had found in the Mayor’s palace; Velynn was dead, Tam cut badly in the face. The young Landala boy pounded on Velynn’s chest, hysterically begging her to stand up. Tam’s tears were for naught, when Valanna had died so did Velynn, their astral link shattered in the blink of an eye. Another candle blown out in the winds of the evil gods. The door to the home, which was slowly being consumed by the greed of Garda’s fire blew open, coughing and covered in suet Bobby Rae emerged. Basset was dead in his arms. Long since suffering from smoke inhalation.

Fueled by rage and agony Balthasar charged the house. Climbing through smoke choked hallways and struggling over burning timbers he located Regdar, still passed out in his bed. Hoisting his comrade onto his shoulder he stepped through the door to Valanna’s room. Dutchess was gone. Kidnapped by his father, a Hero turned evil god. Her gunblade, all ten shells expended, sat upon the floor, and beneath her bed she has scratched, undoubtedly while trying to flee her attacker, ‘GARDA’. He escaped via the window, shattering the glass only seconds before a massive ball of fire nearly consumed them all.

Watching in dismay as his home burned to the ground, the bodies of his loved ones scattered about him like a macabre buffet, Balthasar did the only two things he thought might work. He gave Carrion, Valanna and Tam water from the bodice of life. Carrion awoke, Tam’s wound to his face healed, but Valanna was too far gone. As a last ditch effort he summoned the Lycan Queen, Gruach McBane. A ball of red fire announced her arrival, and in short order, she returned with Father Landis, Priest of Paradox.

It cost them 10,000 gold to resurrect Valanna, but if you asked them, it was worth it to have their spell flinging comrade back. Basset and Velynn were burried that night, in the snow and sleet.

Arriving in Valsynth two days later Balthasar got his much needed armor back from Lynn Tomlinson, the expert smith. She confessed she herself could not make the repairs to Salem’s sword. Fending their way through the forest they managed to locate Tomlin. After some crafty trickery by Valanna’s magic and Carrion’s slight of hand he confessed he could not repair the sword without two items; Blood Ore and Tirrilium.

Suffering from Mommy rot and in desperate need of expert healing, they departed for the Human Kingdom. There they found the temple of Anat, and the Holy Powers of the priestesses went to work on Carrion’s condition.

Another blast through the Dragongate landed them in Kara, the desert city. But they were not alone, The Jackal was also heading to the mountains near Welcome. They ended their trip this day, dirt shields in hand, just outside The Wardon Oasis, the last stop along the Land Runner Line, staring out at a Nomad encampment.



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